Video Games VS. Construction ToysLite Poppers
Most don’t realize 42 percent of Americans play for at least three hours per week. Four out of five American households contain a device used to play video games. The average game player is 35 years old.
According a Kaiser Foundation study conducted in 2010, children between the ages of eight and 18 spend an average of 7 hours 38 minutes a day with digital media. When the use of more than one digital device at a time is taken into account, they spend more than 10-1/2 hours a day with digital technologies.
If we are going to live in a society that reduces shop time in school and also limits the study of music and other ‘creative art style activities’ then we are forcing parents to enforce and re enforce kids to play and learn at home. Construction toys offer group play that is key to developing social relationships, by problem solving and modular reasoning.
The Digital age is here to stay and is growing bigger it seems daily. However physical ‘hands on’ play has many more benefiting factors. Parents realize early on there is a happy medium when it comes to digital game play vs real life toy play. Whenever you set off to follow a manual to engineer that model or go full fledge abstract you are forcing the brain to work and think differently. When you add a story line to the subject you can immerse yourself into another world and still design imaginary things based on one’s own ideas.
Digital games are cool however the simple fact is too much of anything is a bad thing. Going old school is not such a bad thing to advance your children’s creativity and skill set.